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Robust Optimization-based Autonomous Dynamic Soaring with a Fixed-Wing UAV

Harms, Marvin, Lim, Jaeyoung, Rohr, David, Rockenbauer, Friedrich, Lawrance, Nicholas, Siegwart, Roland

arXiv.org Artificial Intelligence

Dynamic soaring is a flying technique to exploit the energy available in wind shear layers, enabling potentially unlimited flight without the need for internal energy sources. We propose a framework for autonomous dynamic soaring with a fixed-wing unmanned aerial vehicle (UAV). The framework makes use of an explicit representation of the wind field and a classical approach for guidance and control of the UAV. Robustness to wind field estimation error is achieved by constructing point-wise robust reference paths for dynamic soaring and the development of a robust path following controller for the fixed-wing UAV. The framework is evaluated in dynamic soaring scenarios in simulation and real flight tests. In simulation, we demonstrate robust dynamic soaring flight subject to varied wind conditions, estimation errors and disturbances. Critical components of the framework, including energy predictions and path-following robustness, are further validated in real flights to assure small sim-to-real gap. Together, our results strongly indicate the ability of the proposed framework to achieve autonomous dynamic soaring flight in wind shear.


HEADER: Hierarchical Robot Exploration via Attention-Based Deep Reinforcement Learning with Expert-Guided Reward

Cao, Yuhong, Wang, Yizhuo, Liang, Jingsong, Liao, Shuhao, Zhang, Yifeng, Li, Peizhuo, Sartoretti, Guillaume

arXiv.org Artificial Intelligence

Abstract--This work pushes the boundaries of learning-based methods in autonomous robot exploration in terms of environmental scale and exploration efficiency. HEADER follows existing conventional methods to construct hierarchical representations for the robot belief/map, but further designs a novel community-based algorithm to construct and update a global graph, which remains fully incremental, shape-adaptive, and operates with linear complexity. Building upon attention-based networks, our planner finely reasons about the nearby belief within the local range while coarsely leveraging distant information at the global scale, enabling next-best-viewpoint decisions that consider multi-scale spatial dependencies. Beyond novel map representation, we introduce a parameter-free privileged reward that significantly improves model performance and produces near-optimal exploration behaviors, by avoiding training objective bias caused by handcrafted reward shaping. In simulated challenging, large-scale exploration scenarios, HEADER demonstrates better scalability than most existing learning and non-learning methods, while achieving a significant improvement in exploration efficiency (up to 20%) over state-of-the-art baselines. N autonomous exploration, a mobile robot is tasked with exploring and mapping an unknown environment as fast as possible. By planning and executing its exploration path, the robot classifies unknown areas into free or obstacle areas based on its accumulated sensor measurements. In this work, we focus on tasks where a ground robot is equipped with an omnidirectional 3D LiDAR to obtain long-range, low-noise, and dense point cloud measurements. Recent advancements in LiDAR odometry have enabled accurate and robust localization and mapping in large-scale environments [1]-[3], allowing recent planners to focus on exploring the environment without concerns about mapping/localization accuracy [4]- [9]. Despite this, few planners support exploration at large scale in real-world environments [5], [10], mainly due to the complexity that comes with long-term, real-time path planning requirements. That is, to achieve efficient exploration, the planner must actively react to belief and map updates at a high frequency by (re-)reasoning about the full partial belief, to replan a long-term, non-myopic exploration path. Authors are with the Department of Mechanical Engineering, College of Design and Engineering, National University of Singapore. Example hierarchical graph constructed by HEADER during its autonomous exploration of our campus.



Human-in-the-loop Optimisation in Robot-assisted Gait Training

Christou, Andreas, Sochopoulos, Andreas, Lister, Elliot, Vijayakumar, Sethu

arXiv.org Artificial Intelligence

Wearable robots offer a promising solution for quantitatively monitoring gait and providing systematic, adaptive assistance to promote patient independence and improve gait. However, due to significant interpersonal and intrapersonal variability in walking patterns, it is important to design robot controllers that can adapt to the unique characteristics of each individual. This paper investigates the potential of human-in-the-loop optimisation (HILO) to deliver personalised assistance in gait training. The Covariance Matrix Adaptation Evolution Strategy (CMA-ES) was employed to continuously optimise an assist-as-needed controller of a lower-limb exoskeleton. Six healthy individuals participated over a two-day experiment. Our results suggest that while the CMA-ES appears to converge to a unique set of stiffnesses for each individual, no measurable impact on the subjects' performance was observed during the validation trials. These findings highlight the impact of human-robot co-adaptation and human behaviour variability, whose effect may be greater than potential benefits of personalising rule-based assistive controllers. Our work contributes to understanding the limitations of current personalisation approaches in exoskeleton-assisted gait rehabilitation and identifies key challenges for effective implementation of human-in-the-loop optimisation in this domain.


Lane Change Intention Prediction of two distinct Populations using a Transformer

De Cristofaro, Francesco, Lex, Cornelia, Hu, Jia, Eichberger, Arno

arXiv.org Artificial Intelligence

--As a result of the growing importance of lane change intention prediction for a safe and efficient driving experience in complex driving scenarios, researchers have in recent years started to train novel machine learning algorithms on available datasets with promising results. A shortcoming of this recent research effort, though, is that the vast majority of the proposed algorithms are trained on a single datasets. In doing so, researchers failed to test if their algorithm would be as effective if tested on a different dataset and, by extension, on a different population with respect to the one on which they were trained. In this article we test a transformer designed for lane change intention prediction on two datasets collected by LevelX in Germany and Hong Kong. We found that the transformer's accuracy plummeted when tested on a population different to the one it was trained on with accuracy values as low as 39 . Index T erms --Motion prediction, intention prediction, lane change prediction, motion planning, decision making, automated driving, autonomous driving, artificial intelligence.


A Rapid Iterative Trajectory Planning Method for Automated Parking through Differential Flatness

Li, Zhouheng, Xie, Lei, Hu, Cheng, Su, Hongye

arXiv.org Artificial Intelligence

As autonomous driving continues to advance, automated parking is becoming increasingly essential. However, significant challenges arise when implementing path velocity decomposition (PVD) trajectory planning for automated parking. The primary challenge is ensuring rapid and precise collision-free trajectory planning, which is often in conflict. The secondary challenge involves maintaining sufficient control feasibility of the planned trajectory, particularly at gear shifting points (GSP). This paper proposes a PVD-based rapid iterative trajectory planning (RITP) method to solve the above challenges. The proposed method effectively balances the necessity for time efficiency and precise collision avoidance through a novel collision avoidance framework. Moreover, it enhances the overall control feasibility of the planned trajectory by incorporating the vehicle kinematics model and including terminal smoothing constraints (TSC) at GSP during path planning. Specifically, the proposed method leverages differential flatness to ensure the planned path adheres to the vehicle kinematic model. Additionally, it utilizes TSC to maintain curvature continuity at GSP, thereby enhancing the control feasibility of the overall trajectory. The simulation results demonstrate superior time efficiency and tracking errors compared to model-integrated and other iteration-based trajectory planning methods. In the real-world experiment, the proposed method was implemented and validated on a ROS-based vehicle, demonstrating the applicability of the RITP method for real vehicles.


DAA*: Deep Angular A Star for Image-based Path Planning

Xu, Zhiwei

arXiv.org Artificial Intelligence

Path smoothness is often overlooked in path imitation learning from expert demonstrations. In this paper, we introduce a novel learning method, termed deep angular A* (DAA*), by incorporating the proposed path angular freedom (PAF) into A* to improve path similarity through adaptive path smoothness. The PAF aims to explore the effect of move angles on path node expansion by finding the trade-off between their minimum and maximum values, allowing for high adaptiveness for imitation learning. DAA* improves path optimality by closely aligning with the reference path through joint optimization of path shortening and smoothing, which correspond to heuristic distance and PAF, respectively. Throughout comprehensive evaluations on 7 datasets, including 4 maze datasets, 2 video-game datasets, and a real-world drone-view dataset containing 2 scenarios, we demonstrate remarkable improvements of our DAA* over neural A* in path similarity between the predicted and reference paths with a shorter path length when the shortest path is plausible, improving by 9.0% SPR, 6.9% ASIM, and 3.9% PSIM. Furthermore, when jointly learning pathfinding with both path loss and path probability map loss, DAA* significantly outperforms the state-of-the-art TransPath by 6.3% SPR, 6.0% PSIM, and 3.7% ASIM. We also discuss the minor trade-off between path optimality and search efficiency where applicable. Our code and model weights are available at https://github.com/zwxu064/DAAStar.git.


Search-Based Autonomous Vehicle Motion Planning Using Game Theory

Panahandeh, Pouya, Pirani, Mohammad, Fidan, Baris, Khajepour, Amir

arXiv.org Artificial Intelligence

--In this paper, we propose a search-based interactive motion planning scheme for autonomous vehicles (A Vs), using a game-theoretic approach. In contrast to traditional search-based approaches, the newly developed approach considers other road users (e.g. This leads to the generation of a more realistic path for the A V . Due to the low computational time, the proposed motion planning scheme is implementable in real-time applications. The performance of the developed motion planning scheme is compared with existing motion planning techniques and validated through experiments using W A T onoBus, an electrical all-weather autonomous shuttle bus. NTELLIGENT vehicles have increased their capabilities for highly automated driving under controlled environments i.e., driving scenarios that are designed to be predictable, stable, and safe for autonomous vehicles (A Vs) to operate in [1], [2]. Scene information is received using onboard sensors and communication network systems, i.e., infrastructure and other vehicles. Considering the available information, different motion planning and control techniques have been developed for autonomously driving in complex environments. The main goal is focused on executing strategies to improve safety, comfort, and energy optimization. One of the essential conditions for A V safety is ensuring safe interactions with other road users, including human-driven vehicles as well as pedestrians.


Imitation Learning-Based Path Generation for the Complex Assembly of Deformable Objects

Kim, Yitaek, Sloth, Christoffer

arXiv.org Artificial Intelligence

This paper investigates how learning can be used to ease the design of high-quality paths for the assembly of deformable objects. Object dynamics plays an important role when manipulating deformable objects; thus, detailed models are often used when conducting motion planning for deformable objects. We propose to use human demonstrations and learning to enable motion planning of deformable objects with only simple dynamical models of the objects. In particular, we use the offline collision-free path planning, to generate a large number of reference paths based on a simple model of the deformable object. Subsequently, we execute the collision-free paths on a robot with a compliant control such that a human can slightly modify the path to complete the task successfully. Finally, based on the virtual path data sets and the human corrected ones, we use behavior cloning (BC) to create a dexterous policy that follows one reference path to finish a given task.